Scenario's - The Gark

The Gark


(In the GM's own words.)

Basic Description: Well as you can tell this thing is pretty fraggin big. For all of you looking at this - my friend and I got this idea from the movies "Lake Placid" and "Deep Blue Sea." We combined the croc from the lake and the shark from the sea. Mixed some things around and we got our Gark. Start out with the shark's body, put on the mouth of the croc keeping the shark's 13 rows of razor sharp teeth, then put the limbs of the croc on the shark, the shark keeps it's fin, the tail is the length of the gators but the end is of the sharks, and to top it all off, you put the scales of the croc on it. The scales, being that this thing is so big, act like heavy military tank armor.

Stats

Body: 99(22 meters, 65 feet)
Quickness: 30/15
Strength: 90
Charisma: N/A
Intelligence: 70
Willpower: 30
Essence: 6
Reaction: 50/42
Initiative: 23+4d6
Attacks: Any made with tail or mouth are never light

Powers: Adaptive Coloration, Astral Armor, Concealment, Corrosive Saliva, Enhanced Senses (all fields of vision), Fading, Fear, Hardened Armor, Hypnotic Song, Immunity to Fire, Materialization, Noxious Breath, Petrifying Gaze, Regeneration, Shadow Cloak.

Weaknesses: It has to spend at least half a day soaking up the suns rays. During this time, it cannot move. It is really weak if you can, and if you are crazy enough, get inside of this thing.

Notes: These things are very rare. This one inparticular has been sleeping in the bottom of a lake in Seattle's Central Park. This is a last resort - only if this thing is in extreme danger will it use this spell, I mean no way out. NOVA. It Is Extremely Deadly.

Well, Have fun with this one, I know we have.
The Black Dragon